Random bitmap texture

Ok, so bare with me here, this might get a bit messy…

I want to know if it’s possible to use multiple bitmaps when tiling. I know the multi-map node exists, as well as the UVW randomiser, but for the life of me I can’t figure out how to get a random selection of the multiple bitmaps tiling across a texture.

I don’t want the randomness per primitive, or per instance, but when the tiling is happening…hopefully the video explains my situation best.

Thanks!

Randomizer is a good choise for your task, you just need to throw multi map out of equation and add your bitmaps to single sheet. Look at the attachment. I also highly recommend to watch official Corona tutorial about UV randomizer - it’s full of very useful information.

Another option would be to use BerconTiles + Multitexture (in BerconTile mode) if you want to keep single textures. And a third: slice the surface, break vertices and then use Mesh Element mode of CoronaMultiMap (fixed tiling here though, but maybe an advantage if you want to have full control).

Good Luck

Super helpful, thanks guys!