The scene is a simple room with a portal in the window, a daylight system with Corona sun in it, and Corona Sky in the environment slot.
Sometimes these black dots appear which don’t go away no matter how many passes I wait. Then, when I re-render the scene they are gone. Then appear again.
Also, for some reason they turned out white when I saved the image. So I made a scheenshot to show how they looked.
Sorry for reviving an old topic, but I am getting the same issue… Weirdly enough, my Xeon workstation renders everything clearly, but my i7 PC gives me the following results in the sequence:
Pretty sure I shouldn’t have any MR materials in my scene as all are fresh imports made for corona, but I’ll double-check. Really weird!
This is on Corona 1.3
I sorted it out! Seems like the issue was that I created the file on my Xeon workstation with Corona 1.3 and then offloaded it to render on a network PC that had an older Corona version (1.2.1)… I’ve updated the PC to 1.3 and it works fine now