Hello guys,
I’ve been working on a project for which I need photorealistic fabrics that behave naturally under different light situations.
I’d love to use Chaos Corona for that ![]()
Raphael Rau (Silverwingvfx) made a tutorial a little while back on the use of OSL Shader to create a natural falloff on your fabric materials.
The tutorial covers two examples:
- Without OSL: using a Ray Direction node in Octane (couldn’t find a similar node for Corona) + Normal Direction node (not sure how I’d approach this either).
- With the OSL approach
The image I’ve attached is the the material sample I’m working with.
It is currently using a simple fabric material with sheen and a standard normal map.
Would anyone know how to replicate the normal-based falloff effect in Corona?
Or if the OSL approach is doable within Corona?
All the best, Leo

