Hi,
I have a problem witch Rayswitechr. It happens always when I’m using it but, which is surprising, I cant find anyone mentioning it on the forum or in the ineternet generally.
The problem is: when I’m applaying rayswitch material (white for GI and other material for the rest of the channels) geometry dissapear - only wireframe is visible.
Not a real solution, just an idea for a workaround. In 3ds Max we are able to display one material in the viewport and another one in the actual rendering. Is this possible in C4D too?