Reflection glossiness and specular render elements

Hi,

I just want to clarify something, when i’ve asked about having the reflection glossiness render element supported by Cuda renders, like the cpu, I keep getting told that the glossiness is in the specular pass. Clearly when you render the, specular and reflection glossiness produce quite different results, so whats going on :wink: I’m presuming we should have direct correlation with the renderpasses in cpu and gpu.

I’m old and quite stupid so help me out :wink:

If I understand you correctly, you need the vrayRE_Reflection_glossiness pass supported by the GPU, right ?

correct :slight_smile: