Reflection map environment question.

Hey all,

I have a question.

if I use a blinn Material for Mental ray, I am able to input a reflection map (not raytraced reflection) into the reflection color input.

is there any way I can do this in vray aswell? I want to fake the reflections for an animation I am doing but I prefere lighting with vray.

I want to give every material its own reflection map, so I cannot use the environment overide in the render settings.

Kind Regards,

Simon van den Broek

Hello,

Have you tried the V-Ray Material override additional attributes?
Here you can find some docs: Chaos: Industry-leading design and visualization software
In newer builds, the overrides can be added to the material, too.

Best regards,
Teodor

Hey, thanks i will try those to See if it works

Like Teodor suggested, you can use the override attributes to use a custom environment map. You may also have to turn on the “dim reflections” option and set the dim distance to a some small value (like 0.001), so that the custom environment map is used always instead of actually reflecting anything.

Best regards,
Vlado

hey, thank you guys!!

it’s working and you guys are the best!!! thanks a lot.