I’m having issues when using ‘affect all channels’ in my glass materials.
I have comped this test image using LWF and the following elements; bg, gi, lighting, ref, refract, self illum and spec, and all are ‘add’ layers in photoshop/after fx, in 16bit tiff format.
I can get exactly the same comped image as the beauty pass with the layers when ‘affect color only’ is used, but obviously my multimatte elements no longer work correctly.
Using ‘affect all channels’ for the glass results in the problem image…
Please can some of the vray masters have a look at this and help me understand what I’m doing wrong? I’m pretty new to comping but thought I had the set up sorted!
hi, its actually the refraction layer that causes the issue, but all of the layers are ‘add’ in after fx, or ‘linear dodge (add)’ in photoshop. I’ve also double checked and it is the VrayRefraction element used, none of the raw elements.
I suppose this could be a render theory issue, as I can get rid of the problem if needs be with a workaround, but ideally I’d like to resolve the problem before implementing comping on a live animation…