Relief Mapping

Normal mapping is out, relief mapping is in. This is some serious bump.

In quick testing it is compatible with V-Ray & V-Ray lights, shadows, mats and GI.

Check out http://fabio.policarpo.nom.br/files/3DSMax\_ReliefMapping.zip

authors site http://fabio.policarpo.nom.br/relief/index.htm

Pretty cool stuff. Can’t wait to try it out.
thanks

Amazing, can’t wait too :smile:

waouw!! it’s very fast 8)

if you do an environment light only render its not taking the mapping into account really. i havent tested with a dome light but i assume since the dome light is a light source then it will work. i was just using the environment slot.

Yes, it only creates it’s own self shadow correctly even with a dome light. Still it is fast and could work well in many situations.

Thanks Eric,

Sounds very good..

Have do you create those colorful relief maps with photoshop ?

Hi muzzy,

I did not create the maps (normal maps) or the plugin for that matter.

Here is an tutorial on creating normal maps http://66.70.170.53/Ryan/nrmphoto/nrmphoto.html

so this is graphic card driven then ?

its GPU programming reworked to be rendered by the cpu for rendertime effect not realtime effect

cool…pity my card isn’t the right one

Thanks Eric, I will take a look at that