Normal mapping is out, relief mapping is in. This is some serious bump.
In quick testing it is compatible with V-Ray & V-Ray lights, shadows, mats and GI.
Check out http://fabio.policarpo.nom.br/files/3DSMax\_ReliefMapping.zip
authors site http://fabio.policarpo.nom.br/relief/index.htm
Pretty cool stuff. Can’t wait to try it out.
thanks
priad
December 24, 2005, 9:20am
4
waouw!! it’s very fast 8)
Da_elf
December 24, 2005, 12:08pm
5
if you do an environment light only render its not taking the mapping into account really. i havent tested with a dome light but i assume since the dome light is a light source then it will work. i was just using the environment slot.
Yes, it only creates it’s own self shadow correctly even with a dome light. Still it is fast and could work well in many situations.
muzzy
December 26, 2005, 4:15am
7
Thanks Eric,
Sounds very good..
Have do you create those colorful relief maps with photoshop ?
Hi muzzy,
I did not create the maps (normal maps) or the plugin for that matter.
Here is an tutorial on creating normal maps http://66.70.170.53/Ryan/nrmphoto/nrmphoto.html
so this is graphic card driven then ?
Da_elf
December 27, 2005, 1:50pm
10
its GPU programming reworked to be rendered by the cpu for rendertime effect not realtime effect
cool…pity my card isn’t the right one
muzzy
December 29, 2005, 3:48am
12
Thanks Eric, I will take a look at that