Render Elements Issues

I’m exploring the new render elements functions of v1.5 :slight_smile:

Its looking really exciting with the ability to render using vRayMtlSelect. I’m just not sure of the best way to use this facility in my workflow. I tried rendering this out as a TGA with alpha, but the tga didn’t have any alpha data. Do I need to manually key the VRayMtlSelect channel in post using a VRayMtlMaterialID as the matt?

I ve tried vraymtlselect too. It’s great! Have u tried to composite it using the ADD blending mode (or linear dodge in photoshop, i think). This way u dont need any alpha at all…

But do all the channels composite correctly if using ADD ?

I tried compositing something as per the thread on compositing vray g-buffers, but certain things didnt look right. I was getting a halo around certain elements from the alpha channel becoming pre-multiplied (?), and one material for some reason came out alot brighter. I’ll maybe post a thread on this once I get a chance to check I’m not doing anything wrong.

It would be extremely useful, cos i guess lots of users will be revisiting render elements very soon. As far as it goes i havent had issues compositing layers but i must tell i havent explored all the possibilites render elements offer. Usually i dont have the need for so many layers, but we’ll see, maybe in the future i will! :slight_smile: