render mask "layers"

is there some issue where when selecting this option it also renders out the lights in the scene with it?

so actually i checked its rendering the emissive materials, idk why this is happening

Could you attach part of the problematic scene file that reproduces the issue?

better i send it to you, i cant post it, can you respond to it today?

Yes, send us the link to support@chaosgroup.com and then give me the ticket number you’ve received.

ok will do soon today

ok ticket number is 165270, the scene is uploaded as a max archive along with a description

Thanks for the scene.
I can reproduce the Light visibility issue with this file and will send a bug report to our developers. The issue seems to occur mostly on the first render in this setup and this can be used as a workaround probably. Just “Clear” the frame buffer after the first render completed or not.

what i did was i used selection set mode and it worked! so that one worked the best for backburner instead of render selected which was the only one that worked otherwise

This issue has been fixed for the next official build.

Render Selected only works when rendering through UI, 3dsMax doesn’t allow to keep the selection when file is closed and reopened.
Glad to hear that Selection Set works fine.

great! thanks!