This is my first post here so I’ll keep it simple. I’m doing an animation for my final project at school and I need to get my render times down to something more manageable. Right now it’s taking 2.5 hours per frame and with 2:00 of film I can’t afford the 468 days of rendering for 2 mins of film. I’ve attached pictures of my current render settings and my current scene at 2.5 hours. There are very few textures in my model right now and I’m afraid it will only get longer if I don’t optimize them soon!
I’m running windows 7 x64 with a 3.7ghz processor and 16g of ram with an NVidia gtx680 @2g
Yes, everything but the camera is static. So I should calculate the light cache for the animation first then the irradiance map? I found this article about animating fly through clips and that’s what it suggests.