Renderìng a stereoscopic 360° Sphere

Hi,
is there a way to render a stereoscopic 360° Sphere?

If you mean to create an interactive panoramic view, then there is this:

But it doesn’t support stereoscopy. I believe 2 spherical panoramas like this would be required so one solution would be to place 2 cameras in a small distance next to each other. But then you would need some additional software to make it “alive”.

What I think he’s requesting is something like that: http://www.andrewhazelden.com/blog/2014/10/render-spherical-stereo-content-with-the-domemaster3d-v1-6-alpha/
Instead of just rendering 2 spheres out of 2 fixed camera positions it’s rendering a different camera position per vertical pixel line. Sounds a bit crazy but basically it’s rendering at a different head position for each degree of rotation (like a camera attached to your forehead and rotating around your neck)

Currently it’s the only acceptable way to render 360° stereoscopic videos but it’s still pretty limited (never tilt your head to the side if you want to keep your breakfast in).

Hi :wink:
Thanks for your answers :wink: I will try the first solution first, because i would like to use corona shaders :grin: Otherwise i would switch to unity :wink: I borrowed a oculus and wanted to see what i can reach with it :wink:

It would be cool to get a CamModifier which would be able to be the “moving eye” in the 360° turn around the other eyes axes, but i think there wouldn´t be a lot of people using it :wink: