I’m currently exploring various workflows when it comes to render animations with moving / deforming objects, and then I tested an “official” workflow, like described here.
However, there’s something I don’t understand:
In step “2. Rendering the final animation”, the step 2.1 tells to turn off the LightCache, whereas it’s been computed in the previous step … why setting it off ??
On a side note, I guess there’s an error in step 1.6.4. Shouldn’t the IrrMap be set on Animation (Prepass) mode, instead of Animation (Rendering) mode ?
Also, I’m definitely looking a workflow allowing to send various cameras animations prepasses and rendering in one go, using BackBurner dependencies feature … a script called Batch Camera Render seems to be a nice step forward in that direction, but I’ve to investigate a bit more.
I can’t help you with workflows, I don’t often work on animation and because I’m getting old…everytime that I have an animation it’s like first time to me (I should write it down somewhere)
btw, that makes me think about something: seeing how using Use Camera Path option seems useful, what are the situations where one wouldn’t need to have it enabled ? only when we want to check Use LC for Glossies or are there other situations ?