Rendering an animation with moving objects II

Hello,

I’m currently exploring various workflows when it comes to render animations with moving / deforming objects, and then I tested an “official” workflow, like described here.
However, there’s something I don’t understand:
In step “2. Rendering the final animation”, the step 2.1 tells to turn off the LightCache, whereas it’s been computed in the previous step … why setting it off ??

On a side note, I guess there’s an error in step 1.6.4. Shouldn’t the IrrMap be set on Animation (Prepass) mode, instead of Animation (Rendering) mode ?

Also, I’m definitely looking a workflow allowing to send various cameras animations prepasses and rendering in one go, using BackBurner dependencies feature … a script called Batch Camera Render seems to be a nice step forward in that direction, but I’ve to investigate a bit more.

Thanks in advance for any help / explanations.

Best regards.

you turn LC off because is baked inside IrrMap…but If you calculated glossy reflection with LC, you need it.

Fernando

OK, thanks for clarifying this for me :slight_smile:
For the other aspects, any workflow idea / suggestion, please ?

Thanks !

btw, what makes the LC baked inside the IrrMap ? I mean, is it a side-effect of using Camera Path option ?

Thanks.

I can’t help you with workflows, I don’t often work on animation and because I’m getting old…everytime that I have an animation it’s like first time to me (I should write it down somewhere) :frowning:

Fernando

I re-wrote the animation with moving objects to correct a few confusing steps in the original. You can see it here http://www.mintviz.com/blog/flicker-free-animation-using-vray/

Hello James :slight_smile:

Thanks a lot, I’ll read that with great attention !

Regards.

btw, that makes me think about something: seeing how using Use Camera Path option seems useful, what are the situations where one wouldn’t need to have it enabled ? only when we want to check Use LC for Glossies or are there other situations ?

Thanks again.

You wouldn’t use it if the camera wasn’t moving.

Eheh yes, seems prety obvious indeed :slight_smile: