Every time i try to render a character with Hair&Fur in MR-Prim mode,
it flickers like a disco ball.
Settings are already much higher then usual for AA and irradiance map.
Does it only work with brute force GI?
Motion blur is also a problem.
I have set it to “object” for the hair,
but it doesnt match the 3D blur.
If the character is moving very fast it looks like the hair is hovering next to his head,
making him bald.
For the motion blur, you will have to tinker a bit with the motion blur parameters in the Hair&Fur render effect parameters (“duration” and “interval”) to make them match the V-Ray settings.
Ok, i will try to match those mb settings.
I thought it would use the same motionblur as all the other objects because the hair is in MR-Prim mode, not buffer.
Yes, i could have used a domelight in this scene,
but its only a testscene, there will be more with indoor environments where it doesnt looks as good without real GI.
Maybe i could render the character with another pass and somehow composite it together with shadows and reflections but it would be difficult (for me).
Anyway i rendered some frames without secondary GI and the hair flicker is gone.
Looks like it was caused by the lightcache.