Rendermesh edges revealed when using Dirt Texture as Bump

I’m trying to use the Dirt Texture to mimic irregularities in a gloss plastic part (sink marks, slight ridges at edges). It works well except it renders the rendermesh, see attached sample. Any idea what might be causing this? The geometry is imported as STEP. Native geometry doesn’t seem to have this issue but have not quite proved that completely (would need to remodel the whole thing, want to avoid that).

Here is a non comprehensive list of what I’ve tried:

- Turned every knob, button and slider on the dirt texture options
- Increased resolution of rendermesh. Edges still showing.
- Tried variations of global illumination vs direct illumination
- Used different Anti-Aliasing Filters
- Used Progressive vs Adaptive Rendering
- Scaled object smaller and larger
- Imported object as a native Solidworks File instead of a STEP file
- Exploded and re-knitted object

All this to no noticeable improvement. In fact, I think it’s gotten worse.

Any help welcome. Thanks!

Hello,

Could you please pack the scene (V-Ray > Pack Project) and email the produced archive file at support@chaosgroup.com for further investigation?
Be sure to mention the full version numbers of Rhino and V-Ray for Rhino you are using.

Kind regards,
Peter

Posting here the same reply I left in Rendermesh shown in final render when using Dirt Texture as Bump Map - Issues - Chaos Forum