Each of these commands crash. Let me know if you need more info (and how I get it for you).
Craig
Each of these commands crash. Let me know if you need more info (and how I get it for you).
Craig
RenderWindow & RenderInWindow
ok I’ll check this out asap. Thanks
RenderWindow & RenderInWindow
I have not been able to get a crash with RenderWindow and RenderInWindow. Please send me a scene that demonstrates this issue. Thanks
RenderWindow & RenderInWindow
Joe,
How do I attach the file, and how do I post an image?
The crash comes with just this one file (so far). When I start a new one I can’t duplicate it.
The error says a crash dump file will be placed on the desktop, but it’s not. It also says that this is a feature of Brazil, but I do not have Brazil installed. (I didn’t think I had ever had it on my work computer, but maybe I did once. I had Brazil on my home computer, but I don’t get this crash there either.)
Maybe the file is Brazil-conflicted. It renders fine, just not renderwindow or renderinwindow.
Windows XP Pro SP2. Rhino 3.0SR4. Vray build 7
Craig
RenderWindow & RenderInWindow
You can just send the file to my email address with whichever email program you use. As far as an image, when your posting there is a row of buttons above the area where you type in. Second from the right is one called Img. You type <img>URL to image</img> but just replace the “<” with “[” and the “>” with “]”
here is what I’m going to do to get the following image to show..
<img>http://www.google.com/intl/en/images/logo.gif\
there are many sites out there that provide free hosting of images.
RenderWindow & RenderInWindow
Ok what seems to be the issue is you are rendering to a custom size (320 x 240 I believe) and then in your viewport you have the image full screen. So I think the rectangle coordinates are out of the range of the final rendering. I need to do some scaling in such cases I suppose. For now though just make sure you view the scene the same size as it will be when it is complete so your rectangle is guaranteed to be in the range of the final image. Thanks for bringing this to my attention.
well not actually scaling, but setting up the region sizes properly
RenderWindow & RenderInWindow
That’s probably right. I can certainly work around that.
Thanks