Roma Café - Render-by-photo for practice

Hey all,

Here’s a “render-by-photo” I did in an effort to practice photo-realism. I also attached the image I used as reference.

Since I intended this project only to span a single image, I took some liberties to change a few things and make it more of a café than a restaurant.

Some textures from Friendly Shade and Poliigon were used, as well as some models from Design Connected and 3DSky.

Let me know what you think!


I can hardly tell which is the photo.. kudos!

Thanks Bobby! Appreciate it!

Hehe, nice one! I had to inspect pretty closely to figure out which was the render - identified by the packs on the shelf only, as far as I could see.
At a glance I actually picked the photo as the render, as the brick looked to be a bit fake and the burnout at the top of the pillar looked ‘wrong’! :wink:

Thanks fixeighted! I wasn’t a fan of the original brick as well. It’s funny when reality doesn’t seem real :smile:
A couple of days ago I saw a tiled floor where the pattern on each tile was the same throughout. I thought to myself “heh, it’s tiling, looks fake.” Except this was in real life.

…matrix :stuck_out_tongue:

The left is the rendering, correct? :slight_smile:

Correct :slight_smile:

Very nice work, love the attention to detail! the only thing that stood out to me on the rendered shot is the black frame on the glass display case. The black finish is too perfect in the reflection, I would be tempted to make it slightly glossy and maybe a faint large noise type bump map to give it a slight wave or distortion to make the reflection bend slightly as if the metal frame wasn’t perfectly flat on the surface. Not sure if that’s clear or not lol. Its similar to looking at a real glass window and a CG one, usually the reflections are slightly distorted on a real window, where as the CG windows are typically perfectly flat…

Cheers,
-dave

Thanks Dave! I know exactly what you mean.