We have just switch from 2.40.04 to 3.00.07 and while previously we had no problem with RT (cpu), now we can’t get rt to reflect render result. It is always darker.
No subpixel mapping
max or vray camera, the same
increased rt gi bounces to 100 etc etc change nothing
tried vray VFB with icc profil, worst
Here is a very simple scene, an hdr on a vraylight dome + vraylight, showing the result.
Are you trygin to match the production renderer to RT? Or both results come from RT but from different versions?
If you’re comparing to the production renderer - what’s your GI solution there?
Apparently this particular VRaySun is bugged. The RT image is darker because the sun is not affecting anything. Try creating a new one with the same properties and everything will be ok. Maybe the problem is that the sun is created in 2.4 ?
Strange, this scene was entirely created in VRay3. Have created a new one and got the same now.
Also, something that seems a bug, not happening in production but in RT :
- Create a dome light, put a VRayHDRI on it
- check lock to orietation on the dome
- turn the dome : the map turn, as show RT
- create a VRaysun
- link the Vray sun to the dome, so rotating the dome rotate the sun : the map doesn’t rotate anymore on the dome …
Sorry,
We are having the same issue with 3ds Max 2014 and VRay 3.00.07 RT CPU
The simple scene with VRay plane and VRay material and VRay Sun was created in VRay 3. Sun was changed into StandardVRay Light with no success.