saving sample map for interpolated glossies

Hey guys. I was wondering if there might be some glaringly obvious solution to this problem that I may be over-looking.

I have computed and saved an irradiance map and photon map for a short animation I want to render. My problem is that when i go to render this sucker with the saved maps it computes the interpolated glossies all over again before rendering! :frowning: WHAT GIVES?! This takes a long time to re-calculate something which has already been calculated.

Is there a way of saving the glossies sample map, just like the irradiance map??? At this stage all I can think of would be to turn off glossies for the irradiance map pass, and then turn them back on for the rendering phase. But this is not very time saving and seems to be defeating the purpose of being able to save the irradiance map in the first place.

Anyone got any ideas? Thanks for your help.

JJ

Glossies (reflections\refractions) are view dependant and are therfore not possible to save as far as i know. At least not in vray today :slight_smile:

:lol: We all begged to have the interpolated glossies seperated from the imap, and we got our wish. This definately had it’s plusses and minuses. As I remember Vlado has said saved interpolated glossies will be added back in the future.

yeah, i posted about that a couple weeks ago and that was the same answer.
I hope there will be a reintegration or a chooce to renintegrate glosses in the imap - it can get kinda frustrating when you have 4, 5 or more passes for glosses that have to rendered every time. :cry:

paul.

yeah, i rekon it totally sucks. What was the reasoning behind seperating the glossies from the irrmap? Surely there must be a way of implementing a save feature for the glossy sample map in that case.

The plusses are being able to specify seperate sampling rates for imap, refraction and reflection. I am pretty certain it will be possible to save them in the future…

Here we are nearly 4 years later. Any thoughts on this now 1.5 is out?

Cheers,
Olly