When I save as .vrimg through Backburner the image is always clamped unless I save using ‘render to V-Ray raw image file’ from the V-Ray Frame Buffer, see below:
This means I can’t use Max’s batch renderer to send multiple jobs at once. Is this just a limitation of Max or V-Ray or am I doing something wrong?
Will look into it, but if you are saving from the 3ds Max regular render output, it might better to use OpenEXR rather than .vrimg - I didn’t even know that it works there.
Is there a reason you need a .vrimg in the first place? Just so you can open it in the frame buffer?
I don’t know whether this has been requested before but would it be possible to allow the VFB to open other file formats such as .exr?Yes, and it’s already implemented in the 3.0 nightly builds (not only for .exr but for other formats too).
Yes, I like the implementation of the colour correction curves better than any other software I own. I don’t know of any other applications that allow the curves to manipulated past brightness value 1.0.
Well that’s great. In that case I can probably wait, we’re upgrading to 3.0 very soon :). I was more concerned that I had something turned on (or off) that was causing my .vrimg files to be clamped when everything else was saving unclamped.
We probably didn’t implement a flag for specifying that .vrimg files are always HDR. You can force V-Ray to do that using the following MaxScript snippet:renderers.current.output_force32bit_3dsmax_vfb=true
As I said, will make a note to do that automatically.
Yes, this has come up already; not sure yet how that might work though without resizing the entire CC window. Btw do you have other suggestions for the curves?
I’m maybe not the best person to ask as I don’t use the curves in the VFB very often. However the reasons why I don’t might help.
If I’m honest it doesn’t really fit in with my workflow. We send all our jobs to our render farm. So the only way to use the VFB for image editing is to load the .vrimg files back in and resave. As far as I’m aware there is no way of using it to colour correct an animation. So my only suggestion would be to have the ability to load a saved .bcurve into V-Ray, maybe in the ‘Color Mapping’ section, then apply it to all subsequent jobs.
Alternatively, make the VFB tabbed, and let the CC stuff reside in its own tab, at least as an option. Might even be nice to add the render-log and history in there as tabs too
Edit: On second thoughts, CC controls in a separate tab is useless, and even suggesting this makes me ashamed :roll: