I’m trying to find the best way to great detailed forest.
When playing with scatter I found this weird thing. It looks
that if I create scatter object using instance mode, V-ray doesn’t
understand those objects instanced. It handles scatter object as one
geometry.
If I manually scatter 600 trees 1 milj. polys each, I can render it easily
with dynamic mode. With scatter object even 100 trees is too much.
Currently V-Ray will treat the scatter object as one huge mesh, rather than as separate instances. I have to check if it can prove information about its individual components and if yes, utilize it accordingly.
Thanks for the info Lars. I never used it so far, but I doubt that it can be used if the particles are animated and used in a simulation. It is doing instances.
For example, if you do traffic simulations with a lot of hires cars, this instancer wont work.
It will replace moving particles to any object you want.
You need to understand scripting just a little to make it work.
But it shouldn’t be so hard. Just read the instructions.
Nevertheless, all this scripts are just a work-arround in my eyes for something that hopefully will be fixed, so that vray-meshes are treated as regular max.-objects and can selected that way…