Shader-based environment reflection map

In the shading group there is additional vray attribute you can add which will allow you to plug your environment map there for that specific shader. You cannot plug in the map directly to the reflection thats why you need this custom environment slot. There is also env reflection priority if Im not mistaken it has to be set to 100, to see the custom reflection. I can post a scene for you if you have trouble getting it to work.