I can’t seem to get the shadow catcher to work and I need input as to what I’m doing wrong.
1. I put a plane under my objects
2. I create a generic material
3. I create a Matte_Shadow_Receiver material and set the base material to Generic
4. I apply the Matte_etc. material to the plane
5. nothing
I had no problem w/ V2 using the wrapper material from express tools.
If someone could take a look at my screenshot and see if there’s something wrong, I’d appreciate it.
The disc I have under my geometry has the matte_shadow_recieiver as you can see in the upper right corner but it’s not transparent at all.
I think the Environment, Background panel in V3 is confusing. Just to get a simple single color background with shadows is difficult.
I learned something after posting this - V-Ray seems to be sensitive to the history of a scene. What I mean is, I finished the scene and rendered it out in Thea (see above). Then I copied the geometry, dragged it to a new location, turned off the ground plane and swapped out the Thea materials for V-Ray materials. No shadow catcher.
Then I selected the geometry (that had V-Ray materials applied) and copied it into a fresh scene and the shadow catcher worked. Not sure why that would be but there it is.
Let me explain how i figured it out. Maybe it helps.
Material Settings
1-Create a generic material
2-Create a wrapper material
a-Check ‘‘matte, shadows and affect alpha’’
b-Change ''Matte for secondary rays from default to → All secondary rays (reflections and refractions)
3-Add generic material as base material of wrapper
Environment Settings ()if you add a dome light, delete it because you won’t need it)
1-Add your HDRI as background image (Under Enviroment section) - ‘‘Leave color space area under bitmap as Rendering Space (Linear)’’
2-Change GI skylight as ‘‘Sky’’ under it’s ‘‘M’’ section
3-Add your HDRI to Reflection too - Leave color space area under bitmap as ‘‘Rendering Space (Linear)’’
4-Open sun and set up your shadow’s direction according to your HDRI’s shadow position.
***if it’s dark: change background and reflection sections’ values from 1 to 2 or a higher value.