Nice compilation!
I’m curious - how did you got the solid liquid in the drinks and bottles? Is it water material?
Thank you Miicha.
I made the materials transparent and adjusted in Enscape. The drink which is on the table with girls i also added some weak emissiveness to.
Wow, brilliant video! Thanks for sharing. Judging from the video, I assume you use the current preview version or has the recording of the restaurant been made with the release one?
Thank you.
You are correct Thomas. I used current preview. Amazing recording speed! -Only 30minutes for restaurant!
@Thomas_Willberger Did you understand, why at Rhino I get an automatic wall thickness of approx. 4mm for every glass object? Is it a Rhino limitation and will be changed if the material editor is ready for Rhino? Did I something wrong?
screenshot from the video - nice solid liquid
@Epix_3D Adding light emissive effect it a nice trick. I tried it at Rhino in the past, but the objects lost the transparency. @Thomas_Willberger , did you know why it doesn’t work at Rhino?
Independant from all our plugins: Transparent surfaces with emissive is not supported. The glass thickness behaves the same.
@Epix_3D Looks like you got something you didn’t pay for.
I would be very curious to know how it can be looking like it is working, because this two effects are so much missed often.
Great workflow. It’s a pity that Rhino doesn’t support billboard objects. Since Enscape is a tool for architects maybe it could get an own billboard support per keyword. I never expect that billboards are looking so good in animations. Your video is a nice example.
Thank you.
Micha, -it´s not a billboard, -but a 3d model with textures
Ah, ok. I looked through your video again - at this drink glass you get a perfect looking solid filled glass effect, a nice solid refaction. How did you build it? Is the liquid an object intersection with the glass? I ask, because at Rhino all objects looks like hollow.
Sorry, if I ask so much here, but at Rhino it looks so bad and I never found an answer how to get your look. I spend hours to find the way. Do you have an idea what I did wrong? Water looks better, but this is not the way, or?
Good idea. Could you create a simple test scene per SketchUp?
Here is temporary download to a SketchUp model for those who wanna have a go..
Thank you for the model. I setup a simple scene and it looks better as at my previous tests, the liquid looks like liquide.
Here a close up shot
The automatic thin wall cause a double glass effect. I removed the inner surface of the glass and additional I scaled the liquid a little bit (nice dispersion effect):
And here the first view with changed left glas geometry:
So, the liquid looks better than expected. I would be curious to see the glasses without automatic thin wall effect. The right second glass foot looks hollow, maybe this could be avoid by disabling the thin glass automatic. A keyword or a flag option could be a nice solution.
It’s a pity that the polygons of the mesh cause a distortion in the glass. @Thomas_Willberger It it on the bug tracker?















