I do all of my modelling in SketchUp, then import the skp files into 3ds Max to produce renders. All the materials currently end up as “physical” materials in 3ds max. I then have to manually override all the textures & replace them with v-ray materials, and the corresponding diffuse maps.
Does anyone else use this workflow, and is there a way to not have to re-do all of the re-texturing in max?
Hello @Neil_FD , thank you for posting your question.
In case if you want to transfer information from one host application to another including V-Ray data @kenancakir is right - your best option would be V-Ray Scene (.vrscene) format.
You can read more about it here in our documentation: