Yup, if you are getting grid artifacts, this is the Phoenix Light Cache. Try reducing the light cache speedup or if this doesn’t help, turn it off completely.
Hi Svetlin, I have set the light cache to 0 but still doesn’t help, turning it off will result in render time increase. But do you know what is causing the artifacts? Could it be there is too much lights, intensity too strong?
Yup, too many lights. The Phoenix light cache is a big time saver and this is why it’s on by default, but if you are getting such artifacts, then you have to fallback to the default render speed.
This is more of a V-Ray question I’m afraid. I don’t think there is an exact formula for it as it would depend on the intensity and size of the lights and the opacity, resolution and shape of the smoke…
It doesn’t make sense, the other lights were all 0 intensity and not affecting anything, but they would still cause the artifacts, but once I have deleted those 0 intensity lights, the artifacts are gone. Hiding the lights from the scene also doesn’t work.