When i want to render the object with Normal Tag and Phong Tag (I need both) it doesn’t render properly.
There are some smoothing issues close the the edges. Other render engines works fine so it’s Corona issue (can’t test it in 3Dsmax)
I need to keep Normal Tag and Phong Tag because it’s Nurbs data converted to poly (FBX) then imported to C4D.
I am sorry but I can’t share it. It also happens when I try to final render.
Please try to test with any more complex cad data converted to FBX and imported to C4D with Normal Tag.
I am sure it will be the same issue. It was not only on this part. It’s almost on every object with hard edges. It happens only next to the edges so big smooth surface is not affected.
If it’s just the IR then this is a known issue to us. Any chance we can study this model? We have a private uploader (for our eyes only), link is in my signature below. Thanks
I did notice that even before rendering that the mesh was having a problem from the import. Or maybe the problem is from where it came from and the way it was exported? I opened/rendered this in both Max and C4D. Max had a better time handling/rendering this file than Cinema did. I’m not sure why that is. But I don’t think it’s Corona related though. If it were, then I think both IR’s would display artifacts. No amount of adjusting, removing or replacing the normals and phong tag seemed to fix this. If you can shed some light on where it was created and how it was exported, that would be great.
Hi,
When you import to C4D please make sure that you uncheck “Convert Normals to Phong Tag Edge Bkreaks” and keep “Normals” checked.
please try to render with just sun and sky and pls use low glossy material.
Okay, after some more testing and importing your file with a variety of different settings other than the default. I found this combination to be the best and without any artifacts.
Hope it’s allright to continue in this thread, the issue is the same.
I’ve made an example file demonstrating the issue, it looks good in the viewport and render perfectly in Cinema 4d and Vray but have artifacts in Corona, Changing “Shadow shift” in terminator handling/debug mode (Solution from other thread) makes it better but when adding an edge shader to take care of the straight edges the artifacts will be back.
Would be nice if someone can confirm this is not working.
The settings on the first page is for FBX, I don’t have the same settings for Stp, the thing is that the default settings makes the mesh perfect in the viewport and for rendering in C4d/Vray, in Corona I get artifacts. Same thing for Cad or Modo Mesh-fusion models.
Looking at your import it looks like it has very low polycount, I can’t see any artifacts though. Could you share it?
Oops, Yeah it does, had the grid and axis tool turned of for no logical reason