I have been playing with Corona Render for Cinema4D and the latest beta built finally implementing Subsurface Scattering.
All rendered with my small 2.2 GHz laptop. Due to this render times are quite high. But the results are gorgeous and as you see very high in quality
All of this was done (modeled, textured, shaded lit etc.) all on my laptop.
I did not watch the passes. I did not time / pass restrict the rendering. But must be something around 500 to 1000 passes per picture. SSS takes a lot of passes
The processor is a i7 3623QM. Render times ranged from 45 Min for the post it picture over around 1h for the logo to over 3h for the colored SSS pins.
GI / AA amount was lowered to 4 to get cleaner DOF. I did some tests with different values and this proved to give the cleanest / fastest results.
I could have done that. You have to know that it depends on the micro structure of the object if it shows angle depended glossiness.
This time I choose not to use it although it would be no problem to do in corona! I hope that was a satisfactory answer to your question
@ Fythos:
Corona supports a lot of C4D shaders. Including a vertex map.
I just made a vertex map weighting the edge. Then I created a plastic and a metal material.
I put those inside a corona blend material and blended between those using a vertex shader multiplied with some dirt.
This normally gives good results that look like a used edge.
I hope this answeres your question.
@ aTanguay:
Thanks a lot. I´m gald you like it!
@ kscore:
Thank you!
P.s. for those who want to really use the Corona logo as wallpaper I have rendered those two logos in 4K. Just right klick, save as:
Hello Love your renders!
Download Corona Alpha2 and gonna try out the material that you made but wondering how do you access the SSS Material? I don’t seem to have it see the attached. Still learning the renderer though
I think he has access to newer versions not released to the public yet. All looks good though. Love the simplicty and logic of the corona material and the quality it produces.