So I have my SSS material exactly how I want it, the only thing being I want to blur the refraction glossiness so in this example the pea refraction is blurred a little.
I have tried layering materials but everything I do changes the overall look.
Any help appreciated.
Are you using Random Walk SSS?
You should have the volume scatter shader as base in a blend material, then using a Vray material as coat with 100% blend amount.. and black diffuse
Now you control reflection glossiness and refraction glossiness of your coat material
The fast SSS2 material is pretty bad, and the built-in SSS in Vray’s material is worse.. I don’t use these
Random Walk SSS is way to go
Random walk SSS is the volume scatter node?
I set this up and it works a treat so thanks !!!
Unfortunately it is very hard to replicate the SSS shader I had originally 
Great info though and if I had set it up like that from the beginning I would be onto a winner…
Yeah Volume scatter node uses Random Walk SSS(with multiple bounces, I use around 50), it is quite easy to control and I use it for pretty much all my SSS including skin
The workflow is annoying as you have to use it in a blend material, but the results are great!
They will rework the SSS in Vray’s material, hopefully soon in Vray 5
So the workflow would be easier..
AIstandard shader is great honestly(hoping Vray would follow this model), one material that does everything perfectly including SSS.. And with only 2 sliders to control SSS overall
Right now, it takes some 7 sliders to control Translucency in Vray’s material…etc and overall the the results are not great(because it uses a single bounce) I haven’t touched that in years.. scatter volume shader is way to go for now
Great info.
50 bounces seems like a lot. I will have to experiment.
I set it up as per your instructions and it seems pretty solid.
Thanks again Muhammed!