Stainless steel kitchen look

Hi,
I’m about to create a stainless steel kitchen and I can’t achieve this very specific look of distorted lights on surface. Anyone has an idea of how to combine bump/displacement/reflection/metalness/whatever options to get this very specific surface? I had an idea of physically modeling cabinet doors to imitate real life imperfections in surface, to make them a little uneven as a flat sheet of steel is, but didn’t work and is also very time consuming. Would like to create this effect using material settings.
I have many different light sources in the scene so there is a lot to be reflected, however every reflection just ends up very blurred or mirror-like.
I’m attaching photos with the look I’m needing.
Please someone save me!

I’d say a mix of anisotropy, general bump and coat reflection, which is sort of how these surfaces are irl, being a mix of the raw brushed steel/aluminium, which is not perfectly flat, plus a coating of something or other.
You’d need to test and tweak but you should be able to get close :slight_smile: