stereo workflow?

I am having a little trouble figuring out a workflow for setting up and batch rendering stereoscopic images in vray for maya. Could someone explain a simple way to get going and what the main attributes are that I need to be tweaking? Thanks.

www.ianruhfass.com

Well, I pretty much figured out how to get it all working in the maya render view. I assume I should be using the “interaxial separation” to control how far apart the eyes are? I just can’t figure out how to get it working correctly in the vray viewport. I don’t see anything about this “shade map” in maya…is that only in 3ds max? Is there some kind of expression I can use to link the interaxial seperation and the toe in adjustment so that I can have it focus on certain areas?