Hey guys,
I have a small problem here.
Using VrayUVWRandomizer as a mapping source for bump maps with stochastic tiling causes a result like this:
The bump map is a simple black-and-white texture.
Best regards
Oliver
Hi, thanks for posting. This is a known issue (VMAX-9639). We are working on a fix but I can’t share any release timeline.
Could you try to use VRayColor2Bump instead of bump. This should be a valid workaround but please confirm if it worked at your setup.
And also with Displacement only, too. The Displacement mode is 3D, I thought this should work?
Regards
Oliver
it is happening with normal maps as well, although it’s harder to see. How do I deal with those?
Please try to adjust the tile blend parameter. Here I have a VRaBitmap in the displace slot of the material with a UVWRandomizer in stochasting tiling mode:

Probably it is best if you could archive and send us the scene to make sure we are using the same workflow.
We had to fix this in post because there was not time to do it in 3D.
I will prepare a scene.