I’m currently working on a project which is involving displacement and I want to get a macro shot to capture the detail of the embossing. However, I’m getting some strange artefacts on the displacement and I can’t figure out why - I’ll attach an image to show.
If anyone has any idea on why this is happening and can help me out that would be greatly appreciated!
Are you using denoising? Denoising was changed so it was less strong on bump maps (and Autobump introduced automatic bump maps where displacement was used), so it could be that the displaced areas are not being denoised as strongly as the rest of the images.
This looks more like shading artifacts rather than problems with denoising. Maybe it’s worth to open a support ticket and provide the scene for investigation?