hey guys I wanted to make a quick render of my WIP and I noticed some strange thing in my texture which I marked with red. I applied the texture to the group because it has displacement and otherwise I can’t get it to work. Is that normal to apply materials with displacement to the group (not each individual face)?
I also notice the weird lightning (those spots). Normally I use single faced glass with no see through material. Now I used a 6mm thick glass with the “clear glass” material. I used vray sky with physical cam.
hmm… I NEVER apply materials to groups/components due to the increased render time and smooth geometry rendering faceted.
I didn’t think that materials applied to groups/components would show displacement. However, you do have to group the faces you apply a displacement material to. If it’s connected to any other material the displacement won’t take effect.
oke good to know it’s better to not apply materials to groups. I’ll try to group every single face. Hope that also fixes the stange texturing a market in red.
It looks as thought the normals are poorly built around that area. This is typically the case with long thin triangles, which appears to be the structure of the underlying geometry. Displacement will use the normals of the geometry to displace the mesh, so if those aren’t consistent and uniform, then it will lead to some undesirable results.
What I now did is apply the material to the faces and then made 1 group out of it.
btw It rendered way faster applying materials to the faces itself and not to the groups
Could you upload the model? Maybe it doesnt like the fact you smoothed the edges somehow. Or maybe the smoothed edges have ended up on a separate group/layer within the reed group? You could try exploding all those reed faces and regrouping? You may have tried all this already, just some ideas.
Just out of interest, I was going to buy the subdivide and smooth plugin, but I am sure on his website he said it was not compatible with Vray for some reason. Was that an older version of Vray?
if u need the reed texture I can upload it aswell… reed is called riet (Dutch) in my model. There’s a free ‘light’ version of the smooth and subdivide (not sure). I use round corners for it not subdivide