I can adjust it manually until the map fits, but that can’t be right surely?
I’m sure I’m doing something wrong durning this process, but as yet I dont know what. Anyone want to have a go with the attached files? skin-section-01.zip (645 KB)
Works fine here… When I opened the file, the mapping coordinates were wrong though. I added an ‘unwrap uvw’, then opened the uv editor and selected mapping - flat mapping. That correctly set the UV coordinates. You can then collapse the stack. If you just delete the unwrap uvw from the stack it will delete the new uv coordinates that you just created (flat mapping).
The best way to approach this with the minimal of tweaking is to apply the Unwrap UVW modifier.
Select only the polygons that you wish to map
Change projection to Planer Map
Use best align
Open up the UVW Editor
Now you have a separate detached selection of flattened polygons for just that area
Using the rotate and scale tools to fit your map as best you can.
If you do need to adjust further use soft selection to spread the distortion
You can check your this by using display > display edge distortion
Green is less distorted Red is more distorted.
This is the best unwrap I could achieve took a few minutes.
Viewed up close the holes are a little blurred, as you can see here in the upper panels (if you ignore the mesh for a moment) I’ve got the UVW map revealing a mesh map underneith, the mesh map then tiles a lot so that texture still looks sharp.
The map res of the side elevation is 4096 x 3612 - I guess I could up that? I did wonder about creating a Vector based texture to try that too.