Substance to Vray

I just gave this a go and got reasonably predictable results with the vray export option and following Darren Wallace’s tutorial

http://www.darrenwallace3d.com/2015/10/substance-painter-to-vray-tutorial.html

Good to know that it works more or less :slight_smile:

Best regards,
Vlado

I couln’t find any info, so just curious: DO they still have the 2k limit on textures?

It’s 4k at the minute, they plan to go to 8k.

Ah, good to know, thanks!

I believe the basis of that tutorial is from here:

http://polycount.com/discussion/155524/pbr-basecolor-metallic-to-vray-3-2-corona-redshift-arnold-converter

A few important points; Make sure to set the bdrf to Microfacet GGR (GGX) and check the gamma settings for IOR and glossiness vs. diffuse and specular.

im a bit confused about the ior map export from substance. Is it comparable to using falloff curves in reflection and glossiness maps or am i missing the point?

Why do i feel that just as I start to get the hang of one method, something completely different comes out :slight_smile: