I just gave this a go and got reasonably predictable results with the vray export option and following Darren Wallace’s tutorial
http://www.darrenwallace3d.com/2015/10/substance-painter-to-vray-tutorial.html
I just gave this a go and got reasonably predictable results with the vray export option and following Darren Wallace’s tutorial
http://www.darrenwallace3d.com/2015/10/substance-painter-to-vray-tutorial.html
Good to know that it works more or less ![]()
Best regards,
Vlado
I couln’t find any info, so just curious: DO they still have the 2k limit on textures?
It’s 4k at the minute, they plan to go to 8k.
Ah, good to know, thanks!
I believe the basis of that tutorial is from here:
A few important points; Make sure to set the bdrf to Microfacet GGR (GGX) and check the gamma settings for IOR and glossiness vs. diffuse and specular.
im a bit confused about the ior map export from substance. Is it comparable to using falloff curves in reflection and glossiness maps or am i missing the point?
Why do i feel that just as I start to get the hang of one method, something completely different comes out ![]()