I need to create a timber herringbone floor material like this:-
Any ideas how to do this over a large area? Normally for herringbone paving (with a simple 2x1 ratio), I use BerconTile in the diffuse with a MultiTexture material pointing to a load of textures of boards that I have. This doesn’t work for this sort of herringbone pattern though.
Any tips? I don’t want to have to manually create a huge bitmap if at all possible.
if it was me i’d rather model the floor and use Suurland’s multitexture to get nice randomisation of textures than spend ages in photoshop making a huge bitmap. Thankfully I dont seem to spend much time making massive textures anymore, man how I used to hate doing that!