Hi,
I’ve made a simple scene with vray environmental fog for clouds in a box gizmo. My units are in meters. The clouds would render really dark, but would render kind of fast. I then added enabled GI , and now I havent been able to render b/c it was so slow, it will take a few hours to render just one frame. Any help on optimal render settings would be greatly appreciated. Thanks.
https://elementacular.com There’s this, but it’s only maya and it’s being discontinued. BUT they are looking to make it open source, so whoever can port this to 3dsmax… would be awesome.
Thanks for the feedback guys. Specifically to Aleksandar Hadzhiev, that made a huge difference, but still very slow. Does scale effect VRayEnvironmentFog rendering? This scene was sent to me by the chaos group and I was trying to apply the settings to a larger scene (meters) instead of centimeters, and it renders very fast.. Environmental fog question.zip (658 KB)
Step size is a big parameter in the environment fog settings - it’s pretty much how frequently in depth vray will stop to calculate how much fog has built up. Say you’ve got a scene that’s 100 metres long and you’ve a step size of 1 metre - that means if vray can see right to the back in some areas it’ll keep stopping every 1 metre to record a new fog build up amount a total of 100 times. If you set your step size to 10 metres then vray will stop 10 times through the volume - it’ll be less accurate but far faster. I’m not sure if the step size is tied to what unit size you use (so metres to cm could mean a factor of 100 higher) but it’d be worth trying to set this value higher by a factor of 10 and see what it does for your speed.