texture mapping incorrect in rendered viewport

Hi

I am trying to see texture mapping in the rendered viewport. But unfortunately mapping is all the time different than the one in the render.
So when I want to check if mapping is correct I have to render scene each time. Could someone please help me?

Hi
To have the same result in the viewport and in the render you can’t use the repeat option inside the V-Ray Texture editor. You have to let those repeat option a at 1 (default) and use the Rhino UV mapping tool and the repeat option there.

Best

Thank you fpedrogo. Now mapping is working perfectly:)