texture mapping

What is the best way to break the lines between two elements? I have been seeing some nice images with things like the road and grass transition not being straight. Is this accomplished with texture mapping or modeling? In the below example it seems it is modeling and texture mapping since displacement is being used for the grass. Any tips?

Here is an example:

http://www.d-e-s-i-g-n.ru/facades/seriya44.htm

Most probably a mix of Blend materials with proper BW maps for mixing.

Best regards,
nikki Candelero

Texture mapping

I’ll start with that, thanks.

There’s also the option of Post, in case.
Photoshop in the right hands can do marvels.

Lele

itoosoft have a free plugin for blending the edges of an object:

I haven’t tried it, but it looks interesting :wink:

George

gotta be post. i never do anything like that if its still image, in 3d. 20% max 80% photoshop. If its gonna be moving, then thats different, then that will be hand painted maps.

very interesting plugin George !!:smile: thanks

I’ll second GeorgeP’s link, coloredge is great!