textures and materials

Part of my workflow looks something like this:

  1. create textures and store them locally (c:\working\materials\…
  2. sync my local textures across all my devices

I have UNC off so, my path’s are showing c:\working\materials\… I’m assuming my slaves are pulling the textures from their local drive. Am I correct? Is this good practice. I ask, because it’s taking one of my slaves 20 minutes to load a 200MB HDRI. If it is pulling it locally then it seems like a long time.

Also, what is the protocol to render just the irradiance map? I would like to render the irradiance on my faster machine, and copy around to be used on the slaves.

Thanks

Im working over a network with UNC and using 160mb hdri maps and it never takes them 20 mins to load the hdri. its quick. there must be more your problem…

if every comp takes files from local C drive, it shoudl be much quicker than fromt he network drive.
However i think the best practice is to have a network drive to store all the data and textures (of course it has to be a NAS solution at least and well backed up)