Part of my workflow looks something like this:
- create textures and store them locally (c:\working\materials\…
- sync my local textures across all my devices
I have UNC off so, my path’s are showing c:\working\materials\… I’m assuming my slaves are pulling the textures from their local drive. Am I correct? Is this good practice. I ask, because it’s taking one of my slaves 20 minutes to load a 200MB HDRI. If it is pulling it locally then it seems like a long time.
Also, what is the protocol to render just the irradiance map? I would like to render the irradiance on my faster machine, and copy around to be used on the slaves.
Thanks