yep, i trust vray to handle pretty much anything you can throw at it.
Vray never left me alone on close deadlines. It was always this buggy 3dsmax! :roll:
glorybound: Maybe you have some standard materials and other default max materials, which work with vray, but in big scenes can make a lot of trouble and bad renderings. Lot of objects you can buy has that materials so you have to clean it!
I have gotten really good about keeping a clean scene. I run the V-Ray material converter and a few scene check scripts.[quote=“Jiri.Matys, username:Jiri.Matys”]
glorybound: Maybe you have some standard materials and other default max materials, which work with vray, but in big scenes can make a lot of trouble and bad renderings. Lot of objects you can buy has that materials so you have to clean it!
[/quote]
have you upgraded to vray 3 bobby?
Yes. I have been on V3 for a little over a month.
I really need to get this min shading rate sinked in.
All those different way (new?) since V3 has left me confused :
Before we had the universal settings,
After we had to rise subdivs as per GW method,
After we had to un-check the divide subdivs and keep the subdiv low,
After we had use the progressive renderer,
After we had to use the min max AA low and use the min shading rate,
After we had Lele throwing some complicated math and scripts that would automate everything but with strange settings,
After we needed to evaluate where the noise was in the image to asses min and max values and use the min shading rate,
After we have the global multiplier to 0 to make a trick (that I still don’t know what it does),
After …
I have most certainly forgotten a bunch of other reasons/theory/conspiracy of what should be the best solution/settings to render,
But after all that, I’m still not sure how to use each of them, everyone goes on with this or that setting being magic one.
When trying to optimize I can really make my render times grinding to a halt.
And while trying to optimize my scene, it can take me so much more time than if I have let it render in the first place…
So I revert to the settings I know, as this get me the job done, but I’m often frustrated as I know I could potentially have thing done faster with the right settings, specially when I see ppl around me screaming everywhere that this or that setting is so much better.
So when I can, tend to use Vray RT GPU, it’s so much faster and it ditch all those annoying setting and it feels more like corona, although there is a lot of limitations.
Corona on the other hand, even if I agrees isn’t faster than Vray and lakes a lot of Vray features, it just works, or at least it seems like you don’t have the choice to make it work faster or slower, you don’t fiddle around with settings, you just let it go, and I have a better peace of mind when I’m using it.
Stan
It’s as complicated as you want it to be… Since a long time ago the only thing I change is the min. shading rate and let it render for as long as it takes - usually not that long.
As for figuring out where the noise comes from, you have to do that with Corona too. Noise and longish render times seem to be a recurring theme on their forum and occasionally you will have to debug your scene to figure what’s causing it, same as you have to do with V-Ray. Once you do find the problem, you have to change your scene around it (i.e. change materials or lights), or in extreme cases, simply denoise in post. Rarely, some images also show artifacts from UHD caching and people typically have no idea how to clean them up. V-Ray at least gives you options to clean up the image. But, as I said above, if you feel more comfortable with Corona, by all means use it.
Best regards,
Vlado
My prediction is, something like Corona will attract a lot of users with its low point of entry; Come on, $29 per month! We’ll start seeing a lot of nice work on-line, coming from Corona, and people will flood to it. The market will be flooded with people doing things for cheap, because they live in their mother basement and we’ll all be out of work. V-Ray’s price tag keeps a lot of people out of the market, but who can’t afford $29 per month?
While that is a certainly a possibility, I think the probability is a bit on the low side. mental ray is free with 3ds Max; Octane used to be $99 (and not per month). Both are not bad renderers but I don’t see a flood coming from either of them. There are other factors than price. If you ever run out of work, it probably won’t be because of Corona…
Best regards,
Vlado
This ^^
I pretty much have 1/6AA, all scene subdivs at 8, and just raise the min shading rate to clean up. Anything particularly noisier than the rest of the scene might get some more subdivs but it’s rare that I really touch any material or light subdivs anymore ![]()
I´ve made many tries with corona since the first alpha version (A4) and also get a licence with three rendernodes. In corona I´ll get all the same problems I get in Vray. NOISE!! When you are looking deeper in the corona-forum, people also have a lot problems with noise. And in corona now you have to do same tweaking as in vray (i.e. to use portals in front of windows) when scene is becoming more complex and bigger… There are also secret settings in corona and the discussions around this become more and more… so I decided to leave corona and go back to vray. The problems are the same. There is no cool-render-button…
^^A million times this^^
There have always been the people ‘living in their mother’s basement’ and more often than not they aren’t paying anything for the software they use. I’ve said this many times before in discussions like this but if the security of your work is dependant on other people not being able to afford the tools, you’re in trouble already.
Hello,
if you take out price from equation, there is nothing particularly better, often it is slower. Ive used it for 5-6 projects tried conversion from vray to corona and vice verse, done loads of tests, finally decided to give them 1 year subscription since i used them on commercial projects but it is too much hustle working in this parallel approach so sticking with Vray for now…
Few observations though:
There is very nice preview that supports everything production render support(i wish there is such thing in vray)
Material preview is also nice but there is lagging issue with it(wish to see some hybrid approach of this and vray current in next release of vray)
Displacement is awful and unpredictable, no other way to say this…
Camera is non existent you have to use max or vray and add camera modifier, not good approach.
In order to load HDRI or any sort of IBL you also need vrayHDRI as max has rubbish loader(and most of people use vray).
It is heavily dependent on scripts for conversion(they work fine and this is more of an issue as it is new RS and there is no enough natively made materials)
It is fast to setup but you wont magically get results you want, and if you spend time for vray setup or already have enough experience, presets and know how in vray there is no real advantage but i guess for less experienced users or beginners it is much simpler to get better results.
Scene parsing, initialization and calculation are performed faster.
Networking(DR) utilization is far better in vray, but again this is more of an bucket vs progressive approach.
If you know how to properly setup Vray you will get same results and in many cases in less time.
There is only one engine(that is viable) and that is big downside, vray have few and they all have their purpose, if you need to make fast fast animation preview you can use IR+LC and you won’t get any better than this…
There is some features missing but this is just start and i am sure they will be implemented.
Seems to me that white balance is not accurate… especially noticeable when you use highlight compression.
Scenes from some reason(unknown and this could be problem only connected to my WS) take longer to load…
Final thoughts are that there was reason something like this showed up, Chaos was inert for a while and compared from the time of Brazil vs Vray vs Maxwell vs Others seems to me they are afraid to experiment as they were eager to do so few years back.
Every update(after 3.0) is fantastic, there is finally major upgrades like GGX, since 3.0 there was very nice adaptive way of using BF+LC something that could be used properly(i mean it is much faster and usable) and by looking at all those requests on forum(that will be implemented) i believe next service pack will bring even better features.
Also as people already mentioned, vray has standardized industry over the years, so that has to account for something, double blade situation somewhat probably that prevents those “giant leaps” since there is lots of baggage when you are over 10 years in industry.
This situation with new rendering systems almost looking like someone got idea to split one developer team(lets say Chaos Group, but literally any other will fit here) and told them to do their best under different brand so they do not have to worry about what public will say and they can always scrap it if people don’t like it
there is also many other RS looking promising(more than ever) in long run but as always majority of people fail to reflect on them since there is no current commercial use for them, and almost always(observed this over the years) new RS like every new product offer “revolutionary mantra” so be careful with it ![]()
interesting
Same trajectory, only less interest.[quote=“Morne, username:Morne”]
http://www.google.co.za/trends/explore#q=vray%20render%2C%20corona%20render&cmpt=q&tz=
[/quote]
compelling list, thanks for the time to assembling your thoughts[quote=“Ivan1982, username:Ivan1982”]
Hello,
if you take out price from equation, there is nothing particularly better, often it is slower. Ive used it for 5-6 projects tried conversion from vray to corona and vice verse, done loads of tests, finally decided to give them 1 year subscription since i used them on commercial projects but it is too much hustle working in this parallel approach so sticking with Vray for now…
Few observations though:
There is very nice preview that supports everything production render support(i wish there is such thing in vray)
Material preview is also nice but there is lagging issue with it(wish to see some hybrid approach of this and vray current in next release of vray)
Displacement is awful and unpredictable, no other way to say this…
Camera is non existent you have to use max or vray and add camera modifier, not good approach.
In order to load HDRI or any sort of IBL you also need vrayHDRI as max has rubbish loader(and most of people use vray).
It is heavily dependent on scripts for conversion(they work fine and this is more of an issue as it is new RS and there is no enough natively made materials)
It is fast to setup but you wont magically get results you want, and if you spend time for vray setup or already have enough experience, presets and know how in vray there is no real advantage but i guess for less experienced users or beginners it is much simpler to get better results.
Scene parsing, initialization and calculation are performed faster.
Networking(DR) utilization is far better in vray, but again this is more of an bucket vs progressive approach.
If you know how to properly setup Vray you will get same results and in many cases in less time.
There is only one engine(that is viable) and that is big downside, vray have few and they all have their purpose, if you need to make fast fast animation preview you can use IR+LC and you won’t get any better than this…
There is some features missing but this is just start and i am sure they will be implemented.
Seems to me that white balance is not accurate… especially noticeable when you use highlight compression.
Scenes from some reason(unknown and this could be problem only connected to my WS) take longer to load…
Final thoughts are that there was reason something like this showed up, Chaos was inert for a while and compared from the time of Brazil vs Vray vs Maxwell vs Others seems to me they are afraid to experiment as they were eager to do so few years back.
Every update(after 3.0) is fantastic, there is finally major upgrades like GGX, since 3.0 there was very nice adaptive way of using BF+LC something that could be used properly(i mean it is much faster and usable) and by looking at all those requests on forum(that will be implemented) i believe next service pack will bring even better features.
Also as people already mentioned, vray has standardized industry over the years, so that has to account for something, double blade situation somewhat probably that prevents those “giant leaps” since there is lots of baggage when you are over 10 years in industry.
This situation with new rendering systems almost looking like someone got idea to split one developer team(lets say Chaos Group, but literally any other will fit here) and told them to do their best under different brand so they do not have to worry about what public will say and they can always scrap it if people don’t like it
there is also many other RS looking promising(more than ever) in long run but as always majority of people fail to reflect on them since there is no current commercial use for them, and almost always(observed this over the years) new RS like every new product offer “revolutionary mantra” so be careful with it ![]()
[/quote]
If you calculate a bit it´s pretty much the same price as vray is. If you bought a Vray 2 License in 2010 and upgraded recently to
Vray 3, as we did. this would be 970eur for Vray 2 + 300eur Vray upgrade price = 1270eur. Not taking any vray 2 discounts into account. So from November 2010 until now are 54 month. If you would have paid 25eur during that time for corona that would be 1350eur. So there is not much difference. People are pretty easily attracted by those subcription prices that seem low on the first look but don´t make much of a difference in the long term. What I find interesting about this business model. In case of a large project where you need a lot of manpower for a certain time, you can pretty cheap get another few licenses without paying the full price. It would be great if Vray had an optional, similar license system, too.
I had the corona alpha installed several times. Seems like a robust renderer. But I still think it´s still quite far away from Vray for the moment. Why do people find it´s easier to use ? I didn´t have the impression. I think it could get the first serious competition in the long term. But, well that might not be a bad thing. I mean seriously, Vray has basically smoked every other renderer over the last 10 years and it more or less has become the industry standard. When looking at the Corona interface it looks pretty familiar. You won´t find another renderer that looks so similar to Vray as Corona does.
I cant help myself, i think Corona is pretty much a copy of Vray.
Lets bear in mind it all started as a thesis project and i think at that point, the creator took a lot of reference from vray.
It doesnt matter where you do your stuff really, its all about the level of creativity, detail a massive amount of work and love you put into your vizes/artwork.
No render can help you in that way ![]()
For example the things you can now see that have been done in Blender…crazy.
I would not be afraid of cheap freelancers too…they will fail their clients sooner or later when they pick up more work that they can actually handle.
Companies and agencies search for reliability.
Vray has also massive userbase.
No chance Corona can catch up with that.
Until the good graphics cards cost 100 bucks a piece, i woudl not be worried about vray ![]()
Until then i am sure gpu version of vray will be in par with other graphics card renderers.
Sounless Chaosguys sell it to Google or AD or…God and Vlado forgive me …Microsoft…were all just fine ![]()
You can actually rent V-Ray licenses too since a while now. We are also working on improvements to the licensing system itself that would make this a lot easier to manage on the technical side (without reprogramming dongles and such).
Best regards,
Vlado