Especially when it comes to mirrors this behavior is indeed usually evident due to real-time rendering limitations. @revitpower , feel free to also check out our more technical explanation here, and let me know if any questions arise.
@revitpower@BOTOSAUR , just to let you know (IF you have a GPU built into your system which supports hardware ray tracing), we’ve greatly improved upon our reflections for the upcoming release of Enscape 3.4, but there’ll also be another preview (version 4) released soon which already allows you to test those improvements for yourself. I’ll add the link to the preview announcement here as well, later on, so stay tuned.
Alternatively, you can also stay tuned for the upcoming preview to see if that makes a difference. If you decide to send in the report now or later, which would be very helpful, we’ll still receive the logs from preview 3 (current version) even if you’ve re-installed our release again.