Time cap on bucket rendering

Hi,

I really enjoy bucket rendering in GPU, it feels allot faster than progressive. However I render allot of image sequences and every now and then a bucket gets stuck and refuses to finish. I’ve had this happen in renders where the entire frame takes less than 20 sec to finish as well as much longer renders. So my suggestion. have a per bucket time cap, much like in progressive rendering. It would give me a sense of security when dumping long sequences on the farm over night.

/Cheers

seconded, but also for CPU. This would be so amazing.

Any idea is this is feasible at all? I don’t want to get my hopes up if its not practical…Itd be great to know that a render isnt going to hang on a headlight or tail light of a car anymore.

I’d also be interested in knowing why this seems to happen with Vray, and it’s often a bucket that is no different to numerous buckets around it that have completed far more quickly.

We’re working on a solution to ‘the last bucket’ syndrome. There’s a few different options that we’re looking into so we can implement the best solution.

Thank you, really nice to know it’s being looked at!