Tiny-little-testscene-beast - fail to render properly

this should help with lwf

http://www.chaosgroup.com/forums/vbulletin/showthread.php?t=42988&highlight=autogamma

The script simplifies the process for LWF until we can get our hands on SP3 which will have a LWF button.

I explain the workflow on the 3rd page of the thread

I adjusted Peter’s scene a little (sacha’s link at the top had different windows ?:face_with_spiral_eyes:)…
-turned off DE
-adjusted the Imap a little
-lowered the LC to 1000 and turned off “store direct light” (this was giving you some odd highlights at the window sills).

I think I left everything else the same. Rendertimes are from a C2Q 9550.
GoodScene_VRay_Universal_V-Ray_settings_pimped_PG2-DP1.zip (34.1 KB)

Woah, looks very clean! I´ll check it out right now!

Yeeeh, the windows aren´t different, but the camera. The VRayPhysicalCamera behaves very different in different world-units…

"turned off ‘store direct light’ " - ouf, seems that this has also heavy impact - I never dared to play with this because I do not know what it does :roll:.

Here is my last try:

This is what I call perfect - high rendertime, but perfect…

What I found out is switching the LightCache from 8 passes to 2 passes saves a lot of memory - this way I was able to use much higher settings on the LC without crashing Max.

Now I´ll check your settings, dlparisi…

…back in some minutes…

I needed the Clone.dlm plugin which Peter was not using… Looks the same now.

Ooops, yep…

…and I adjusted it a little more…

Here dlparisis settings:

Veeery good and even on my machine very good rendertime.

And here I pimped the LC a little:

Again perfect with very good rendertime…

That´s f****** amazing…

dlparisi: Thank you very much, the “store direct light”-option was a very good hint!

So I´m happy, if someone can optimize this even more - I´ll go completely mad! :lol:

Sascha