I adjusted Peter’s scene a little (sacha’s link at the top had different windows ?)…
-turned off DE
-adjusted the Imap a little
-lowered the LC to 1000 and turned off “store direct light” (this was giving you some odd highlights at the window sills).
Woah, looks very clean! I´ll check it out right now!
Yeeeh, the windows aren´t different, but the camera. The VRayPhysicalCamera behaves very different in different world-units…
"turned off ‘store direct light’ " - ouf, seems that this has also heavy impact - I never dared to play with this because I do not know what it does :roll:.
Here is my last try:
This is what I call perfect - high rendertime, but perfect…
What I found out is switching the LightCache from 8 passes to 2 passes saves a lot of memory - this way I was able to use much higher settings on the LC without crashing Max.