Toony Character Skin Test

I tried creating this cartoonish sss material. Is this more or less what you are after? In this case I used opacity, so you can imagine the skin as surface which lets some light through, and reflects some of it. I also used falloff map in diffuse slot to get that cartoonish sheen. Attaching pictures and the scene with material.



sss-mat-14.max (636 KB)

thanks for your reply … i tried this before … the biggest problem of this method is when using a texture for diffuse , the denoiser can’t good denoising with a few pass ;]

Any proof? Images? If it’s true, than maybe it should be reported as a bug.

just compare previous posts images … same noise level … i don’t think that’s a bug … just need more pass to get clear result …

Are you using “single bounce only” for the SSS material? It makes rendering much faster.
Your renders are also extremely contrasty for some reason. It makes it very hard to judge the quality of the SSS effect itself.

i used single bounce before this new method :tongue:

new hair shader method :tongue:




I think that you have something wrong in your monitor. All your renders are over-saturated with too much contrast…

thanks for your opinion …
can you post an standard image?

If I watch the renderings in the Corona forum, everything is ok with my monitor.
But when I watch your rendering, they are over-saturated with too much contrast.
Maybe it’s my problem. But I don’t think so.

is this ok?


A little bit better, yes

That latest one is better - I was wondering if it was simply an artistic style decision. If you wanted to check the calibration on your monitor, you can purchase specific monitor calibration tools, but a search for “monitor calibration” should turn up a bunch of free sites with images to help check contrast etc (they are just a series of “test cards” but can still help if things are displaying as they should so that you know others will see things as you see them - assuming the viewer’s monitor is properly calibrated that is :smiley: ).

i just checked my work on phone , ips tv and checked values in vectorscopes and everything was good !
seems that you have an CRT Monitor ! :]

Ah how I remember the joys of having to move CRTs around :smiley: And the desk space they needed too, ugh! Sounds like it is indeed an artistic-style consideration in that case :smiley:

Would have sworn there was something seriously wrong with your screen settings, since your pics looks the same artificial way no matter what hardware I’m watching them on. And no, I didn’t try a CRT monitor.

But as Tom says, it sounds like an artistic choice.

Why? :confused:

can you explain what is the problem?

Just like other members of this forum, I find them over saturated with way to much contrast, giving what I would call an artificial looks.

Is that the intention?

Showing pictures without any kind of additional post processing, contrast boost, or saturation would make it much easier for us to help you with the material settings. Currently we cannot be sure what, in your opinion, is wrong with the skin shader, since we don’t really know how it looks straight out of Corona VFB. So if you are doing tests and sharing your thoughts about what could be improved in Corona, it would be best to post the pure images from the VFB without any kind of processing. Or if you really don’t want that, you could post both of them - with and without the processing.

The main reason why I think the images you posted are wrong is that if it was an animation, it would be very uncomfortable and tiring to watch. But that’s just my opinion, and I could also be wrong - maybe it would work just fine.

some improvements in my freetime …







Fin