Toony Character Skin Test

Quick skin test …

2nd try,
change shading and compositing methods …

sorry, but that looks like a doll on drugs.

sorry for what? this is just a test … thanks for your reply :wink:

3rd try …

only corona skylight …

Give him at least normal eyes, he looks very creepy now :]

4th try …

5th try … [skin in interior test]

Leaked WIPs from GTA VI for sure!

Good Luck

Skin enhancements via some changes in PP method …

They are not gay, they are “bros” at the beginning I thought 2Fast2 Furious, but I am oldschool and the last pictures remind me more to " white men can´t jump!" He is more the playstation & Shisha guy.

but i want this sss:

and this specular:

or atleast this skin shading :confused:

but this shit :[

For starters, i would drop that awful post production. What’s the point to ask help in material setup, when you can’t show how that material is looking out of render without post-pro?

Show your material setup, tell us about lighting you have used.

Here’s my test with similar material, that i did about year ago.

thanks … but you used refraction … this setup is very awful for animated characters with opensubdiv modifier that cause unreasonable rendertime …

While use of refraction can add significant amount of render time, it should have nothing to do with opensubdiv modifier. If it does, then please report it as a bug.

Anyway, you should be able to get fairly decent toon skin with tranlucency alone. I don’t think that refraction is mandatory.

Lighting is sun-sky …

original:

after pp [just z pass and beauty]:

mat setup [i hate distance :] so i hate absorption]:

another ref:

Well, i have bad news for you, you won’t be able to create semi believable looking skin in Corona without controls in volumetric absorption and sacattering rollout. Translucency without absorption is for paper sheets and leaves. Volumetric bodies needs volumetric controls ;]

Well …
New shading method … just volumetric + reflection … no diffuse … no refraction … no opacity …


and new problem …
Sun blackhole on deep exr after postpro :confused: