Could be that this action takes much more time than V3?
Is there a way to improve it, i mean if i could do something for optimizing the file or something…
Cheers.
Could be that this action takes much more time than V3?
Is there a way to improve it, i mean if i could do something for optimizing the file or something…
Cheers.
I have the same problem and already reported it (with a pretty big scene), but keymaster was not able to reproduce it on his machine. So if you have a “simple” scene or a specific material/object causing this problem it would be great ![]()
Mine are large too…
I think i have found the problem at least in my files.
Is a window multi sub object with glass / metal / plastic.
If you want i can send you the material.
Cheers,
Sounds like a good find! If you can I’d also like to have a look on your material, maybe i can find some similarities in my scene (the problem is a real pain in the a**, 10 mins transforming vertices
)
ok, killed all multimaterials in my scene but still the same problem ![]()
I think is when you have an a multisub object material and the corona submaterials have a map on the difuse…
I will continue testing…
just for try can you aply a simple corono material to all the scene?
Yes, when reassign a simple new corona mtl to all objects it’s lightning fast, I should have mentioned it before, this could have speed-up your search, sorry.
oh and i tried to disable each single feature of all materials one by one (per script) but i couldn’t find anything. No maps, no colors, no reflection, refraction, etc… The strange thing here is: it got faster and faster the more objects I was hiding - so, it’s something about materials but… not only one specific ![]()
Btw, i also tested if it’s something related to windows (I’ve got win8 here) - it is not… but maybe it’s something related to the cpu generation or something (which could explain why keymaster is not able to reproduce it). Could you share some cpu specs?
mine: 2x E5540 Xeon cpus, other machine (with the same problem) 2x E5530 Xeon cpus
i think is that type of material (multi) on objects that have intersected geometry. but not sure
core i7990x 24gb ram / w7
Not here
Since I don’t have any multimaterials anymore in my scene
it is probably something rotten inside 3dsmax, not CPU issue…
My actual workflow is to build all the shaders using Multi-Sub Materials. I like to have ALL materials of an object on the same tree. It´s good to make testes on the shading step and faster to exchange any material on the object.
Right now i am doing an animation of a bit complex object with more than 27 different materials on the same object (a car). 27 Material IDs used on a multi all corona.
The trasforming vertex part is becaming a issue. It´s like 2-3 minutes right now, but i am not sure the fault is the amount of Ids. It is :confused:
Yesterday this render Crashed a few time during the Transforming stage. :frowning: I don´t know why, but after turning of Motion Blur and Dof and close all the softwares but max the render goes ok.
I am trying Corona on a production as a Fire test, but yesterday (with those crashes) was the first time i was afraid with my deadline. :smiley: I don´t want to remake all my work on Mentalray (please not). lol.
I have this geomtry extracted of a big file i have like 350mb. With a simple corona material (white it have no problem) with a material with some tweaks and maps like difuse it takes long time transforming vertices.
Here I upload de file.
Cheers.
Geometry_transforming vertices.zip (6.66 MB)
Couple of questions:
What 3dsmax version should I use?
How long does the transforming take?
What CPU do you have?
Is it supposed to take long when I render it exactly as it is saved?
I will give exatly values tomorrow..
but…
max 2012
between 30s/60s on the file I upload with meterial aplied / without material (simple corona material withe) aplied = 0s
core I7990x 24gb ram
could be, but not shure on this.
Cheers,
looks like I’ve fixed it, try the newest release build on dropbox. Off to sleep ![]()

BTW: I bet the scene is on some slow disk
looks like I’ve fixed it, try the newest release build on dropbox. Off to sleep
Great bro!! really good news!!! i will try it tomorrow
BTW: I bet the scene is on some slow disk
you smart a…!!!
indeed it is, but all my files are on it (the ones work fine and the ones transforming vertices), for matters of workflow i have to save all the work on NAS. the Work Stations have SSD for system propuses.
BTW: congrats! really admire your work, i can get that you love what you do.
Cheers
yes, but the ones that work fine do not have lots of objects in them ![]()
Hi Keymaster,
I tryed the last build and you have fixed it!!! transforming vertices 5s!!
yes, but the ones that work fine do not have lots of objects in them
Yes you are right, the storage is a huge problem i have unresolved… the NAS is good option, and secure on, but is to slow! I have to find other solution…
Cheers,