Can I add a vrayedgetex and a bump map to the same element’s bump slot?
cant you use comptex to combine them?
that makes sense - is it add (a+b)
YES! a+b did the job. Thanks for the help!
not sure if its the right approach but if it looks nice its OK ![]()
what would your approach be?
If you’re just using the “VRayEdgeTex” to soften edges, “Mix” works well. Just give the edge portion a very low mix amount - even 0.1% will work.
I use vraycomptex. I also keep the bump multiplier at 30 so that the edgestex work well, and then if you find the bitmap (if that is what you are using for a bump map) is too strong, you can lower the ‘bump amount’ in the output section of the bitmap