Maybe not a bug, just me . . . Using latest sp1 + max9 x64.
Adaptive dmc 1/4 and everything else is default, except rised subdivs - 22.
The problem is - when I check matte and shadows on vrayplane it start to look like second pic. No gi, just dome light + direct with area shadows and vraylight (sphere).
Any ideas ?
P.S. When I set adaptive dmc to 2/4 or higher - noise starts to wanish. And when I turn any other AA engine - everything is good.
There is a bug, which is fixed already, but it basically causes the image sampler to not see the background through the matte object, so to the image sampler, the background looks perfectly black and it does not see a reason to do any super-sampling. When you check the “Affect alpha” option, the alpha is seen by the image sampler and it can handle this properly.
Oh. Yes. I’ve read already about this. Thought it won’t bother me
Vlado - got another issue with another scene:
I draw a rectangle around place I want vray to render, but instead of rendering this rectangle, it renders some another at any part of the screen!
Maybe this is a memory related stuff, as I home I’m still 2gb limited and my scene eats slightly above 2gb. And this happens only in max vfb, as vray vfb just doesn’t change at all. It stays blank…
Maybe it’s not vray related, but I see this for the first time. RCx was free of it.
I even restarted max and still - max vfb and vray vfb doesn’t render that region.
At vray vfb I set resolution manually. I’m doing region render. Mouse tracking works fine… But that’s not what I want.